Geschrieben von orangensaft am 18.12.2009 um 10:35:
gleich gehts los...
das tf2 update kam um 2:00h unsrer zeit rein (habe mich aber an den updatestopp an donnerstag abend gehalten, habe es daher nicht)
2009/12/18 Jason Ruymen <jasonr@valvesoftware.com>:
> A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
>
> New Content
> - Added new control point map Gorge
> - Added new capture the flag map Double Cross
> - Added item crafting
> - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
> - Added headshot death animations
> - Added more backstab animations
>
> Soldier
> - Added 35 new Soldier achievements
> - Added 4 new Soldier items
> - Added new Soldier Domination lines
>
> Demoman
> - Added 35 new Demoman achievements
> - Added 3 new Demoman items
> - Added new Demoman Domination lines
>
> Spy
> - Now pretends to be carrying the weapons & wearables of the target he's disguised as
> - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
>
> Scout
> - The Sandman now only stuns on a max range hit (when you hear the cheering)
> - All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
>
> Minor changes
> - Added new options to the Multiplayer->Advanced dialog:
> - Combat text, which displays damage amounts you do to enemies.
> - Medic auto caller, which automatically shows you nearby friends at low health.
> - Heal target marker, which better highlights the target your medigun is locked onto.
> - Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
> - Fixed being able to affect friendly pipes with airblast (they would unstick)
> - Added recharge sound to abilities with a recharge bar
> - Fixed attachable wearables not staying on ragdolls
> - Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
> - Added jiggle bones for Pyro's chicken hat
> - Added 2 new game startup songs
>
> Community Mapmaker requests:
> - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
> - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
>
> Jason
>
>
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